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#11
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I do not regret playing a wizard at all. It's one of the harder classes to level up, and challenging to master and play. Sure, they might suck if you are a completist that wants the "perfect group", but the key is to think outside the box of how a wizard can be used.
-Wizards can chain pull very well in outdoor zones (and certain dungeons), by using flux staff to grab a mob, run to group, root it...and pull again. Med while first mob is being killed and throw a nuke or two to finish it off. Once group attacks next mob, pull again. This effectively keeps mobs constantly in group and adds to the xp gain. -Ever tried a quad group? Quite fun actually. Take 3-4 wizards (usually LFG), a healer, and an enchanter. You can pickup a mage or really anyone if you can't find that many wizards. One wizzy pulls four mobs w/flux staff, snares, and brings them to group. After the first wiz lays down an aoe nuke, the rest of the group can start nuking/attacking as well. Once all mobs are dead, the first wizzy meds while the next wiz pulls next four. Lots of fun! -A lot of wizards tend to use their highest level nukes in a group, which will drain mana and eventually lead to a long med break. Why? Lots of lowel level nukes work just as well, and will conserve mana a hell of a lot longer. Be wise with your arsenal and you'll be nuking a lot more than sitting on your ass. -Don't trust your group in SolB? Invite a wizard. Can't tell you how many groups I have saved with an EVAC due to incessant trains at BnB or deeper. The run back from nektulos might suck but it's much better than a corpse run. -Can't find a group? Make friends with a few mages or necros. These classes work well together in a duo type scenario. The necro can fear kite while you nuke, or the mage pet can tank while you snare kite. Sure, there are med breaks...but it's good xp. -Rain spells are HIGHLY underrated. They are perfect for casting and then medding while damage continues to hit the mob. Some wizards think that because they are aoe spells, that they should be used for multiple mobs....but the best use for these are when you have a single mob in camp. If no resists the mob will drop real fast! -Porting is my favorite part of this game. I don't know how some of you can do without it, actually. I can't imagine playing a class that could not port wherever or whenever. Love being able to get where I want to go instantly. It's also the moneymaker for me. The trick is to know where people need ports the most, and binding there ready to take their hard earned plats. Now to address a few misconceptions: Quote:
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Wizards are great if you know how to play/use them. End of story! [You must be logged in to view images. Log in or Register.] To future trolls/haters/tools/douchebags...a disclaimer: These are just examples of why I don't regret rolling a wiz, and how to become more useful other than sitting on my ass all day medding in a group. If you wanna question these options go right ahead...I'll still make use of the class to get xp any way I can. Cool?
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Last edited by Maelstrom; 06-12-2011 at 10:11 PM..
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