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/list feature first phase completed - reviews and suggestions for the future
So we just went through the first incarnation of the /list feature.
Post your thoughts and eventual suggestions for improvement. I'll start. The good: overall, a great success. It worked exactly as announced, I haven't ran into any glitches. It allowed people who aren't as dedicated to EQ as some others to still compete to an extent which is a Good Thing. Meanwhile, it allowed the most commited ones to still get the lion's share of the loot, as it should be. Kudos for the implementation, to whoever did it (I assume Rogean). The bad: how it draws people to wish others (with a better # position than them) failed and the inevitable lawyering that ensues. The mechanics of /list create too many situations where instead of camaraderie, it results in tension and hard feelings. It's hard to imagine the number of /petition that have been generated by the manastone camp alone. A solution to this problem has been proposed - randomly award the coveted item to one of the first 6 players on the list - drawing the mechanics of a particular camp closer to what it would be without /list - an exp group camping it and /rolling on the loot. I would like to know what the GMs and the rest of people who used /list think of it. | ||
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