Quote:
Originally Posted by Sabin76
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It's probably loose on purpose. I'm just thinking of breaking the crystal room in Najena. With a 19 minute respawn, the last magician would be up for a minimum of 11-12 minutes before I actually engaged it. This was never a dispute (Najena's fairly dead... pun totally intended), but "keep ___ cleared" ---> "actively clearing" ---> "waiting for an appropriate time to engage to break a camp" is something that should probably be discussed between the players.
Now, what happens if someone purposely trains your camp (sure the trainer can get in trouble, but can someone else come and claim your camp? That sounds like it could be abused)? What if someone accidentally trains your camp and you wipe? What if it's a bad pull? What if it's only a partial wipe (monk and/or necro FD), but need to wait for the dead parties to get back? I think there's a bit more nuance to holding a camp than "if you die, you lose the camp".
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I believe that would then fall under that looseness. Personally, if a group wiped in a spot for whatever reason, it's not unreasonable to assume that they won't be back and set up in time for respawns and it should be fine if another group moved into that spot.
Rezzes take awhile, melee getting back there takes awhile, medding and rebuffing all takes awhile.
If it's a partial wipe, no, the camp is obviously still theirs I wouldn't try to break in if they're still there.