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View Poll Results: Should rogues be able to pickpocket magic items
Yes, no limitations on pickpocketing 28 23.14%
No 65 53.72%
Yes, with restraints such as raid level mobs (Naggy, CT, Vox etc.) being unpickpocketable 28 23.14%
Voters: 121. You may not vote on this poll

 
 
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  #25  
Old 03-17-2010, 05:25 PM
Abacab Abacab is offline
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Join Date: Jan 2010
Posts: 99
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Quote:
Originally Posted by faenyar [You must be logged in to view images. Log in or Register.]
So this completely boils down to:

"Please allow me to do something to grief everyone else on the server so I can be a butthead griefer and piss everyone off and make them QQ. I know it's stupid and would cause lots of grief and I don't care because it's <<< CLASSIC >>>"

Not a very convincing argument.

When I used to DM tabletop RPGs invariably we'd have one guy who always played a thief just to steal shit from everyone else or he'd play a kender or some other obnoxious class and be completely focused on making everyone else miserable, angry and frustrated. Invariably he'd get caught, his character would get killed (quite gruesomely usually) and he'd whine about it the rest of the night about how unfair it was, he was just ROLEPLAYING after all and finally I'd have to throw him out.

Were you one of those guys? Be honest...
I was also the dude in CS that perma-used the tactical shield and WMP
 


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