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Old 07-20-2020, 03:17 PM
Elijah850 Elijah850 is offline
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Originally Posted by EqGamer1724 [You must be logged in to view images. Log in or Register.]
I have some questions and I hope the community can help!

It is my understanding the UN was created to share content and turn a non TLP server into a modified TLP server. Planar trash, King Tranix and Phinny all now have their scheduled raid slots. You and your guild show up at 7pm est on a Tuesday evening and there he is King Tranix himself patiently waiting to be killed by a guild of 45 in less than 2.7 seconds. Just how the original developers drew it up, I imagine.

Then The Federation was created to share 7 day targets. The Federation which compromises of <Kingdom>, <Black Lotus>, <Venerate>, <Castle>, <Aussie Crew>, and <Reconstructed> all gather up ~150 people, kill a 7 day target and /random on the loot.

So the The Federation is a UN within the UN, if that makes sense?

So my questions are:

1) Were we really this soft in 1999? Was most of the content on a scheduled rotation and will it be the same in Kunark and Velious?

2) What would happen if <Seal Team> left the UN and locked everything down? What would happen if your guild isn’t able to run a Tranix Crown through its DKP system?

3) I’ve never seen a top server guild share so much content. When ST kills Phinny on an earthquake why does the rest of the UN start curing? Were we really this soft in 1999?

4) Do you think the original developers intended end game content to be competitive or shared in a modified TLP format?

Any help is greatly appreciated.
Personally, I think the ramifications of what the raid scene became in EQ in 1999 and early 2000 was something the game developers could never have foreseen or planned for in the way it eventually played out. The GMs as a whole were always playing catch up at least until Luclin era with the tactics thousands of people would employ and discover as content unfolded.
All that said: I like Healthy competition. I also like DPS races over FTE. One thing i did thoroughly enjoy about my 2 stints on TLPS before i came to p99 the first time was racing for and winning raid targets based on the quality(and yes even sometimes quantity I.E numbers of raiders) of the chase and the victory. Shadiness, kill stealing, training, or other tactics all in the name of pixels is just..... Shady.
As long as p99 show runners have a presence to intervene if someone or a particular guild is legitimately sabotaging and/or choking all other challengers out of an even a shot at the big prizes and monopolizing content entirely, I would stay hands off to the GMs. See what happens. No one pays for this game. It's 25 years old at this point if u consider the development. Not everyone gets the top tier loot. No amount of crying or forum posts or nanny nanny boo boo to the GMS will change that fact. Rogean has stated he didn't make this game P99 to babysit anyone. He made it to ENJOY classic EQ in(my personal opinion also FYI), the purest form of EQ still around.
If you want to win Open world raid targets: STEP YOUR GAME UP!!! Not an angry statement at all, but Id much rather win CT/InnY/Trak/ToV content and Dragons by the merit of the teamwork and cooperation of like minded people who love to dominate and coordinate to do so over a hand holding pixel petty pissing match. Any day of the week. That to me is true classic and YES not everyone will get loot. EQ endgame was never meant to be a game that rewarded zerg #s dominating nor a UN with political rhetoric that ends up with have and have-nots arguing over pixels instead of enjoying this awesome iteration the founders of p99 and Brad Mcquaid envisioned and have brought to fruition going strong this many years later.

They envisioned coordination, teamwork, winners and losers in the end game, and a struggle to be the best in the world of Norrath. Best because of the skills, devotion to winning, and strong teamwork it takes to do what ST does(only because they seem to get most the loot from what I've seen (since January anyway). Players who had grit, balls, and the level heads to pull off top content through teamwork and tactics SHOULD win. The only gray area I think that would need any further scrutiny is that zerg victories are cheaper than a hard fought "Brad McQuaid envisioned" challenge.
Sometimes numbers is what u need when things just aren't panning out, BUT, a raid with half the number of people required compared to the max # a zone will support is a much more memorable and enjoyable victory and worthy of praise in my eyes. Let smaller groups of individuals try content, win or lose. That is the spirit of teamwork and Brad's Penultimate vision in my mind. I know not everyone is a deviant asshole, though some people grow muscles and opinions and act like they are when they are online and not looking at the opposition in the actual IRL face every day.
If people started trying to adhere to "Do unto others as you'd have them do to/for you", I think a healthier, merit based raiding scene would emerge and simultaneously weed out undesirable characters from this Project. Just a fact of life in 2020 when referring to the ways of Men in general! I'm not singling any person or Guild out with this post. I'm pretty darn tired so if none of this makes any sense to anyone you can flame me to death, but I strongly feel there are more in this community who would back the essence of what I am attempting to convey here. For the betterment of all Elf lives Bring back the Thrill of the Hunt and the challenge of skillful end game completion to this near perfect reincarnation of my 1999 Love of Everquest!!! Elijaman/Wardru - Green Server. (Im gonna make a fly Sig like Cenbo eventually if I keep playing p99 LOL. Shout out Cen, I seent it)
 


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