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Crashing a lot. Issue is reproducable. Logs & info inside.
Hey fellas, tl;dr my EQ's been crashing for a few months now, and a lot more than I'm happy with. I've gone through a lot of threads on the net about this same issue, but none of them have come to a concrete resolution and I haven't been able to figure anything out.
Info: OS: Windows 10 Home 64-bit GFX card: 2047MB NVIDIA GeForce GTX 1660 Monitors: SB220Q (1920x1080@75Hz) & S200HL (1600x900@60Hz) CPU: Intel Core i5 @ 2.90GHz I'm running WinEQ2 + RAMDisk. Game runs fine outside of the crashes. The crashes generally happen a short while after zoning; OT hammer, death, or even just the initial log-in given enough time. Pre-crash logs are always the same, and I mean always. I've reproduced the following errors quite consistently by making a new character, running up to a guard and getting myself killed by them, then doing it again until I crash. The game will consistently crash after 1-4 cycles of this -- not as I'm loading, but after that as I'm doing anything, even something simple like keyboard turning or walking forwards. My crash log: https://pastebin.com/JXsqWzWV Basically, this is looped multiple times before the game completely ceases to function: 2020-09-07 05:56:14 IDirect3DIndexBuffer::Lock() failed. 2020-09-07 05:56:14 CBufferSet::AllocateIndexBuffer() failed. 2020-09-07 05:56:14 CBufferSet::AllocateIndices() failed. 2020-09-07 05:56:14 CRender::CreateBatchDefinitionSimpleModel() failed. after a few of that, you get this, and quite a few of them as well: 2020-09-07 05:56:14 CRender::CreateBatchDefinitionRegion() failed. 2020-09-07 05:56:14 IDirect3DIndexBuffer::Lock() failed. 2020-09-07 05:56:14 CBufferSet::AllocateIndexBuffer() failed. 2020-09-07 05:56:14 CBufferSet::AllocateIndices() failed. A google search of "IDirect3DIndexBuffer::Lock()" brings up microsoft documentation for DirectX. Perhaps this has something to do with the version of DirectX being run by default? I feel like this is the best lead. Other misc. things I've tried in an attempt to fix it which didn't work: - deleting eqclient.ini - ensuring that all of the resolutions match up within eqclient.ini - ensuring that i am using a window resolution native to everquest - updating graphics drivers - completely reinstalling EQ - changing monitor refresh rate to 60 (though this did fix mouse movement issues) - running eqgame in windows xp (service pack 2) compatibility mode - using wineq2 to play - disabling my second monitor - ensuring my graphics card is set to optimal performance - sfcscan, repair, DISM - crying And... yeah. No dice on this so far. Any tech savvy folk wanna help out? | ||
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