
10-06-2020, 12:37 AM
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Aviak
Join Date: Jan 2019
Posts: 89
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Quote:
Originally Posted by Gwaihir
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Thats because vanilla wow was designed by Aftermath and FOH guild's core serving as producers for its design.
After the initial success of the progressive raid scene in vanilla, where resist gear use (and collection) was essential to success for pioneering the content, they continuously nerfed the content until raid progression no longer necessitated farming of resist gear and consumables for success.
Shadow resist gear, for example, relied partly on armorsmiths for basic resist gear, and required a huge time commitments allying the argent dawn faction path for the advanced recipe unlocks and was pretty helpful in Naxx and on shadow dragons etc. Having a fair amount of resist gear enabled shadow dmg absorbing potions to last several aoes and brought their average duration in alignment with the global-potion-cooldown etc.
Fire resist materials required drops from trash mobs in MC, Ory and BWL, and its recipes were unlocked through factioning in the blackrock group dungeons.
Likewise the nightmare dragons utilized poison and there was a whole line of progress in gathering geoup drops as well as farming in AQ and faction earned in helping to open AQ for your server.
In TBC they made level 53 group gear obsolete raid gear from vanilla and did away with resist gear and consumable farming requirements for raid progression, altogether, and accelerated the progressive content nerf cycle for the sake of "accessibilty" forsaking the "hardcore" oversight/influence that made vanilla great.
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Not that it matters but I remember a few of the guys from Legacy of Steel were hired as well.
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