Project 1999

Go Back   Project 1999 > Class Discussions > Casters

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #29  
Old 12-04-2020, 05:30 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,263
Default

Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
That's a valid example of saving the cooldown Izmael. Now for one where you save the cast time: pacify, a 3 second cast with 6 second cool down.

Normal slot: finish in 9 seconds.
Top slot: rejected if it finishes before 6 seconds (you save up to the 3 second cast time).

It seems you save the lesser of the two.
Yes, that is the end result. You never quite save the larger value, because you must always have the end of the spell cast exceed the cooldown. So you lose a bit of time there, depending on how far past the cooldown you go.

Its a little confusing to think about. On Cannibalize 4 for example:

Casting time: 2.5 Seconds
Cooldown time: 3 Seconds

You must wait at least 3 seconds to have the next cannibalize land. So I can see the appeal in just saying "you save the cooldown". But since the spell needs to land AFTER the cooldown has finished, you are spending a bit of additional time above the cooldown, depending on when the spell was cast. So if it takes 0.8 seconds to refresh the top spell slot, you are really waiting a total of 3.3 seconds for the second cannibalize to land. This means you really saved 3 - 0.3 seconds, which is 2.7 seconds, and closer to the casting time. Technically both sayings: "you save the cooldown" and "you save the casting time" are wrong, when looking at the example I just gave.

So maybe the best way to say it would be:

"You save the longer time (casting time or cooldown time), minus how much extra time it took to finish casting the spell after the cooldown time finished. This assumes the spell casting time and cooldown time are small enough to spam with a global cooldown refresh item."

In the rarer case where the spell cast time greatly exceeds the cooldown time (Like Complete Heal), you would be correct in saying you are saving the cooldown of the spell, minus the refresh time.

In the rarer case where the cooldown time greatly exceed the cast time (Like Divine Aura), you would save the casting time of the spell, minus the refresh time.
Last edited by DeathsSilkyMist; 12-04-2020 at 05:49 PM..
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:40 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.