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![]() There are many "features" of live server that are actually considered "fixes". Hence why you left full hp/mana in game on ding, considering you only ding 60 times in a lifetime, it's worth the reward. The cool swirl particles when you level up. Tell queues while zoning. The interface being used. How when you root, dots do more damage, and handing back items to you if you accidentally gave it to a npc and didn't finish everything. Even giving the users the option of the luclin textures (well, more so not preventing the use of it)
That said, there are a few minor issues that are "fixes" that should be implemented (fixes as opposed to features): * Root should not override snare. This can also lead to foul gameplay .. someone roots the mob so snare breaks, etc. You shouldnt have to choose. * Spirit of Scale , you should be grouped to cast it so you dont cancel sows. * Spirit of cheetah should stack with other movement buffs. After you use cheetah, you are left with nothing * You should be given the OPTION to use the new spell gfx -- you can use textures, why not gfx? Doesn't effect anyone but the user's preference. Disabling this is like forcing us to use an exact UI layout - it only effects us. * Same as above, but for upgraded character models. Doesn't effect anyone else, so why not? Some people want the p99 gameplay with the updated graphics so it doesn't hurt your eyes on a massive resolution * Pets and no rent items should remain 30 minutes while not in the game - this is terrible when you simply go linkdead because of a bad connection and you lose the item you've spent hours and hours obtaining. This is supposed to be fun, not lose all your work from a d/c. * It should only give items back to you if it's not for the right quest. No multiquesting? That was a huge part of classic eq (and even live servers to this date) There may be related items -- this is all i can think of right now. Hotfix these and you will see happy people.
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Last edited by xblade724; 06-29-2011 at 06:13 AM..
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