![]() |
|
#1
|
|||
|
Rules To Fix It All
1. Each Guild (Player/IP) gets 1 Boss kill per 48hr period. (FTE) 2. Lock out mobs to be rotated by each guild. (Trak) 3. Plains to be rotated by each guild. This should promote smaller more skill-based guilds of like-minded active players. Making Boss encounters a strategy base game versus a 5sec boss kill with 200 people. Everyone will have more opportunity to see content without it being handed to them on an open raid platter. GM can enforce account and IP kill counts and Permanently Delete players on more than one log in 48hrs across all accounts characters. Harsh punishment will help prevent people from trying to cheat the rules. Players can still poop sock mobs for 16 hours to get the Boss they want for their 48hr window. More casual guilds can get opportunities at Boss mobs without the need to poop sock or answer a bat phone at 3am. The added number of smaller skill-based guilds will provide more races and more competition at the high-end mobs (what everyone keeps saying they want so badly). The longer the time between earthquake will spread mobs out so guilds can have races every 48hrs. This will also fix itself every Earthquake and allow more casual groups to get in on Boss mobs. It will only get better and more options with Velious Boss mobs. Not Guild (X) killed 9 of the 17 Boss mobs at Earthquake. More guilds will push Plain of sky raid out to once every 2nd or 3rd week maybe. Making the loot and event more interesting to show up versus every week on Tuesday. With these small guilds the key issue will be less, Players can still come up and corpse every 7 days if needed. Raid group of 200+ people will be a thing of the past. No more need for 85734.83abcd Law books in a UN chat….. I posted in the green UN with little to no feedback. Maybe we can get some support to think outside the box here..... or maybe just trolls | ||
|
|
|||
|
|