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View Poll Results: How do you feel about Enchanter's power level? Multiple choice allowed.
Non-classically overpowered and needs nerf 66 33.33%
Non-classically overpowered and does not need nerf 19 9.60%
Classically overpowered and needs nerf (Bard, Nec, etc examples) 23 11.62%
Classically overpowered and does not need nerf 88 44.44%
Trivializes content and needs nerf 42 21.21%
Trivializes content and does not need nerf 16 8.08%
Multiple Choice Poll. Voters: 198. You may not vote on this poll

 
 
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  #4  
Old 03-19-2021, 02:14 PM
azxten azxten is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Classicly OP where dialup made things scarier for charm
To me this fits into classically OP and needs a nerf. Same as Bard AE kiting, AE groups, pet attack delay from given weapons, etc. The same reasoning around disruption/trivialization of content from a classic mechanic that is too successful due to modern technology can be applied to Enchanter.

People questioning what proof exists. There is already bug reports showing charm was so unreliable and buggy in classic pre-kunark it would mostly result in dying. Everyone knows in classic pets pathed odd, fell through world, etc but on P99 they're almost perfect. We also already proved channeling rates are too high on P99 particularly at lower levels which greatly benefits Enchanter and allows them to survive. Saying there is no evidence just isn't true anymore. Pets as well. All pets across the board have too much HP and Enchanter has a similar pet to Nec/Mag when on live their pet was paper thin and had something like half the other classes pet HP. This is a minor aspect but it's just another way Enchanter gets more unclassic benefits than every other class.

The evidence is all there. P99 Enchanter is mostly accurate for a level 60, max channeling, and highly geared Velious era Enchanter. Except it plays that way from level 1 and the start of classic era. People keep trying to dismiss this. One of the latest Enchanter bug threads even has links to classic era posts of Enchanters talking about how completely useless they are and that they can't even mez. Mez was talked about as an emergency back up and multiple people even said they don't keep it memmed because of how buggy it was.

Live classic Enchanter died all the time from mez in groups where tanks couldn't pull aggro. They didn't tank 3-5 mobs and channel mez through it to solo large groups of mobs.

In a recent bug thread it was also proven mez should not mem blur mobs on recast. If a mob is mezzed, it can be mem blurred, and then it won't blur again until the spell wears off and is reapplied. This meant a mob being re-mezzed was actually stacking up aggro on the Enchanter instead of it being wiped regularly with each re-mez. Mem blur rates are too high on mez as well.

The evidence is there...
 


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