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![]() Like the getting rich off the goblins by the docks of butcherblock?
swimming south in the river of West Karana to be teleported to the other side of the zone? Warping: If you have a cable modem and know the safe spots around any zone (commonly used in old seb), you can unplug your Ethernet cable and run for 15-20 seconds to a predesignated safe area. You plug it back in before you are actually disconnected and your character will warp to the new location without agroing any mobs between the 2 spots. Freeport: There was a dead spot that caused guards to path the long way around while staying in casting range, you then only had to strafe to the left a bit and the guards would run all the way back around the other way. You could easily get off 2 spells each time, then move 2 feet back to the right and get off 2 more spells in complete safety. Chardok: You could levitate on top of a throne in one of the named rooms, letting you dot all the mobs in the room then hide from their spells. Mages: I can't remember exactly how, but at one point (it was nerfed pretty quickly) You were able to summon multiple pets by casting eye of zomm (I remember using some goblin beads or something for this) in between each one. I remember spending an hour summoning pets around level 16 then destroying everything in Najena with 30+ air pets. (You could only pet attack with 1, but if you were hit all the pets would go after what hit you) Overthere: If you fear mobs by the ramp leading to Skyfire, they will run into the corner continuously, this was widely used by exp groups, but I don't think it was ever intended. Phinny: You could pull him to zone in solo using eye of zomm from the zone entrance
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