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#11
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Blood Mage
No mana bar, only HP is used when casting spells. At level 12 a blood mage gains the ability to land critical strikes, or crippling blows while in blood frenzy. Crits siphon % of damage dealt and transfer it to the caster. A larger % is transferred from lethal spell damage. Blood frenzy: The same 40% health threshold as Warrior's berserker frenzy, with the benefits applying to spell damage instead of melee attacks. Standard elemental pets replaced with... 1. A sinuous/muscular elemental that procs lifetap. 2. A skeletal elemental that backstabs. 3. ? 4. ? Pet takes on the appearance of an azarack in the Plane of Sky. Wake of Rallos Zek: Channels the will of the Warlord to change the weather in the current zone to rain down blood. Consumes a Fire Opal when cast. Treeform / Spirit of Oak: Always shows as a blackened gnarled tree, regardless of the zone. Reclaim Energy: Reclaims hitpoints. Call of the Antihero: ? Based on flavor, more so than functionality. | ||
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