steamfont npc hit range
hit range on the starting area stuff in steamfont seems to be pretty far. if you pull a skeleton, a wolf, a spider, anything there basically it'll run to you then hit you, but be out of melee range by a good two-gnomes in size. I never had to move forward to stab something until giants in kunark zones, everything was right in your face after a cast
the only time that things might have been too far away, was on a slope. in this case, the problem exists on flat terrain and slopes
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