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#11
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I think trying to prioritize people who've waited longer is 100% unclassic, and also 100% unnecessary.
Imagine this: typing /list puts you in a queue, but NOT for the mob. Instead, you're listing for a chance to be next after the current camp holder. When the current camp holder gets their item there's a roll with everyone on the list, and they all have a chance to be next. Whoever wins waits for their mob to spawn, and everyone goes back to listing. It's simple, and easy for our devs to implement. It solves all the problems with account sharing because account sharing doesn't help. It solves the problem with not sleeping because you can take a break to sleep and not be any farther behind because of it. And most importantly of all, it restores classic EverQuest, or at least as much as possible for something that can never be truly classic again: it once again makes getting the best items in the game a combination of luck and patience ... just as they were back in '99-'01.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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