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Old 09-02-2021, 07:53 PM
Grimmway Grimmway is offline
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Join Date: Sep 2019
Posts: 36
Question Erudin Guard Faction seems off

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So I recently earned my Fright Forged Helm.

In order to get Heretic faction up, I had to "spend" my Erudin faction. Prior to spending it, I maxxed out these factions after spending way too much time with Jyle Windshot and Emil Parsini. From my estimates each Wood Shard turn-in grants the following, which matches Allakhazam's data.
  • HighCouncilofErudin +3
  • MerchantsofErudin +5
  • HighGuardofErudin +3

900+ Turn-ins later, I was at max for all three factions.

After two test guard kills, I re-maxed faction with some additional Wood Shards. ( I actually ran out as I had just under 100 - couldn't max Guard faction again).
  • HighCouncilofErudin 30 turn-ins
  • MerchantsofErudin 90 turn-ins
  • HighGuardofErudin 125 turn-ins (calculated)

Wow. That means the per Erudin Guard kill factions hits are:
  • HighCouncilofErudin -45
  • MerchantsofErudin -225
  • HighGuardofErudin -375 (calculated based on /con at different points)

That seems excessive. But, with additional guard kills, I watched my Ally turn to Warmly, to Kindly, to Indifferent, to Apprehensive, to Dubious, to Threatening. In many cases the -375 hit jumped over smaller faction ranges.

I'm not expecting the Devs to confirm what is the set faction hits, but this seems disproportionate when compared to any other guard, much less any other normal-spawn NPC.

Should I bug this?
 


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