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![]() They are geared around the gear grind.
Most of the buttons you press will just be filler buttons and have no meaningful impact other than sometimes another button flashes and u get to press a different button. They have overly complex mechanics. There's very little exploration, just waypoint systems. Choices like what gear you have and can carry don't matter. People have bags with 600 slots. Tradeskills are gated just like everything else is gatekept behind mechanics that require simple time. Eve at least lets your character progress whether you are logged in or not. That's the only way to keep a gated and long running game going. No one wants to endlessly grind bleek zones like the maw just to get AoTC when it's not even mechanically very hard once u get the gear. Or interesting. All the game play is meta and none of it is strategic or learning how the world works. | ||
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