Only feature I don't care about is that the original PVP implementation of mage pets meant that a mage pet could be attacking a player at a guard, and the guard would do nothing to the mage pet owner (possibly if he was just outside of aggro range?)
But then, if the attacked player hits the pet, the guards would kill the player, based on faction. If player attacking pet was ally the guards would not aggro. I don't remember if they always attack the lower faction person or they just attack anyone they see attacking in their presence. It's been a long time since newbie pvp sadly.
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Discord PVP Server:
Quote:
Originally Posted by Rogean
Lost but not forgotten.
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