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#13
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1. The idea about gearing for "trivial" encounters is wrong. Most people on the server are not hardcore raiders, and OP isn't even 60. This means he will not be let in to most raids until 60 (especially ToV raids), and should gear for maximum efficiency when leveling. Gearing a level 50 SK for ToV or AoW is nonsensical. Also, your AoW benchmark is wrong. It is a very specialized encounter, and the majority of raid mobs are not like him, and neither will SK's be tanking anything as difficult as AoW. Not every SK aspires to be a Flurry tank, and I am really not sure why you are forcing that on to everybody, as well as your misinformed AoW benchmark. Please stop suggesting this, you are not correct, and you are just confusing people. 2. If you read OP's posts, you would know he already has a fungi, which is why we aren't suggesting that. You are also wrong about raising max HP is a guaranteed means of keeping fungi ticking. Your playstyle affects this quite a bit. On my Shadowknight I am never at full HP, and I am not blindly stacking HP items either. Fungi has a predictable pattern, it really isn't difficult to keep under 100% HP. I am not saying you should not get +HP on a character, but there is a difference between necessary max HP and unnecessary max HP. For whatever reason you like to stack HP past it's useful point, and that isn't a good strategy in a lot of situations. You are just slowing down your kill speed for no reason. 3. Mana regen does matter when soloing and grouping. If you have played an SK, you would know SK's use a lot of mana in groups because there are more mobs, which means you are casting a lot more spells, including FD for pulling. Even though they are low cost spells, it adds up pretty quickly in any group that is pulling mobs at a good pace. Remember, when you are standing/FD without mana regen items/spells, you only get 1 per tick. Not all groups have an Enchanter or PoTG druid either for extra mana regen, which means having mana saving items is critical to keeping the mobs coming at a consistent pace. With the extra mana regen from my items and mana saving clickies, I usually never have to med in groups without clarity/potg, and it is the other group members asking for a break. 4. Your entire point about fear kiting is very strange. Since you don't like doing it, it is understandable you don't fully understand how it works. For one, unless you are like level 30 or something, you are going to have way more than 800HP just from your baseline HP pool. When you are that low level, mobs hit much less hard. I am not sure why you think OP's level 50ish SK is going to have 800 HP without gear. Secondly, when you are doing fear kiting, you need to know the layout of the area you are fear kiting in. That is the way to prevent adds, not by stacking HP. Once you know the area well, you should rarely if ever get adds. So your scenario about stacking HP for the odd chance of an add would basically never come into play. And yes, since SK's get FD, they almost always have a great shot at landing FD if something screws up. In terms of the points where fear wears off, you can learn to back off of the mob before the fear timer runs off. Then when it is running back at you, you can re-fear before you get hit. With fungi and lifetap, your HP will usually stay pretty high. That has been my experience. The problem here is you seem to be really afraid of dying, which is why you stack HP in all cases. If you are good at the game, you can prevent death from skill and game knowledge rather than stacking HP. Once you get to the point where you can consistently fight in an area without dying, you should focus on killing efficiency, rather than survival. Again, we are not talking about a Warrior tanking AoW, we are talking about a level 50ish SK trying to level. Context matters when giving suggestions. Finally, you don't understand the simple context of when stacking HP matters. Of course stacking HP from level 1-40 or so is the best strategy. This is NOT because HP is the best stat in all scenarios, it is because Everquest is a game where stats and equipment are scaled for the endgame, not the beginning. STR, DEX, ATK, etc. don't matter that much levels 1-40, because mobs are really weak anyway, most good weapons don't proc, you miss more due to low skill caps, etc. Stacking HP gives you great survivability then, as the game isn't balanced for a level 20 having +500HP from gear. But we are NOT talking about that level range lol, OP is in his 50s. Once you get into your 50s, where mobs hit for 140 regularly, that HP really doesn't help much. This is because if a fight was determined by 140 HP, you were fighting an encounter that was too risky, it isn't a problem with your max HP. EDIT: Also, to your point about DEX, DEX doesn't affect the proc rate of Vampric Embrace. You get DEX for your weapons. OP has Kyldorn, the Blood Drinker, so more Dex means more life tap procs from his weapon. My SK only has proc weapons now, so DEX matters for more procs on those weapons. Procs help kill speed, and they help maintain agro in groups. Disease Cloud is obviously the main way to maintain agro, but some group members (such as well geared Monks), are good at stealing agro, even when spamming Disease Cloud. Also, sometimes you don't want to use Disease Cloud in a group if you have an Enchanter. This is so they can Mez mobs without the damage tick breaking it. In that case you need to use your higher mana agro spells such as Shroud of Hate/Pain. Quote:
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Last edited by DeathsSilkyMist; 01-14-2022 at 01:20 PM..
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