Quote:
Originally Posted by Bones
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Funny thing is its not even the GM's fault they have tried all kinds of measures to stem the bullshit but the career neckbeard everquesters always find a way to bend or circumvent the rules and mechanics that were put in to try and make it as fair as possible.
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P99 is broken from a game design perspective. I've theorized this and gone well down the path of proving it. It's up to the staff to start addressing the core unclassic mechanics that make P99 too easy.
This started with proving Enchanter charm is trivializing the entire game from start to finish and massively breaking the leveling and itemization curves that should exist. It led to putting together the proof the channeling is insanely more successful on P99 than it was on live.
https://www.youtube.com/watch?v=gqW42BFqVjo
And most recently after watching this video you can hear it directly from the guy who created the Enchanter spells that the way P99 works is nothing like live Enchanter.
Not only that but his repeatedly obsession with the "aggro system" and that he even seems to view EQ's core differentiation being this "aggro system" also tells me that another major problem, beyond channeling, is aggro. He even mentions aggro management for healers which is basically non-existent on P99 the same way charm is incredibly broken for Enchanter compared to live.
The vision Brad had in classic EQ does not exist on P99 and neither do the mechanics this MUD master implemented. We have a hollow shell and the devs don't seem to care even if you hand them the C++ code in a patch file like I did with undeniable proof that the mechanics should change and what is proposed is classic.