Quote:
Originally Posted by socialist
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That would just be a bit too much like magicians, though. I don't think making wizards yet another pet class is the answer. All they needed to do was give wizards better mana sustain outside of combat. Something that doesn't give them unlimited power inside each fight, but gives them the ability to maintain their output in a grinding group. Basically, give Harvest a much shorter cooldown so you can cast it between each pull. Make it 30 seconds or something instead of ten minutes, and suddenly wizards are way more viable in groups without really impacting their performance inside individual fights.
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I like pet classes what can I say. And there's a very fine line between making wizards useful in groups with mana sustain and making them OP. Guess the devs never wanted to walk that line.
It is what it is. This game is 23 years old.