Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old 08-15-2022, 01:51 PM
Kich867 Kich867 is offline
Fire Giant


Join Date: Aug 2014
Posts: 676
Default

Quote:
Originally Posted by ezigrelnos [You must be logged in to view images. Log in or Register.]
so why not just give them clarity instead of only enchanters having it?

wizards are more convenience than optimization, they delete mobs faster than any other class, CC with aggro clicky/root/stun plus evacs/ports so why not let them have an extremely convenient group buff to round it out?

at the very least the stigma of wizards being useless in groups would go away when everyone is begging for crack.

also my idea is to give Rangers Feign Death so they can be competitive with SKs and Monks
Because that would be like giving Rogues more utility to me. I don't think Wizards need to offer utility, I think they should offer damage, they just shouldn't be so clunky about providing it.

I'm also, personally, a fan of keeping niche things niche and thematically like the idea of a Harvest line of spells for Wizards as their own personal mana generating system.

If wizards could safely nuke like...once or twice per mob without having to worry about pulling aggro even when its below 50% health, they'd be fine. My 35 wizard deals 310 damage per nuke, the average mob HP for things I'm killing are probably around 1200-1500hp. If I could contribute to dealing 20-25% of the damage dealt per mob in a full group, this would be fine.

But the problems add up in different ways in different directions. In small groups you need to nuke more often, which means you have a problem with mana. In full groups you only need to nuke once but since mobs die so quickly the tank has less threat to work with and you can pull off of them even if you wait awhile before casting.

So I feel like the only real issue with wizards is some combination of: their mana efficiency and/or their Harvest line being insufficient as a means of generating mana, and their nukes generating too much threat.
Last edited by Kich867; 08-15-2022 at 01:56 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.