Quote:
Originally Posted by Crede
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Your DPS numbers would never hold up in reality, lol. A mage can consistently put that out. A shaman will never have enough mobs in the camp to do that. It's simply not sustainable. Eventually the camp will be split, and you'll be sniping one at a time, in which a mage would be even better for.
You should really reconstruct your arguments. Instead of thinking "how am i going to convince people that shamans are better group dps than a group dps class" you should be thinking "how am i going to convince people that shamans utility would outweigh what a mage would bring". People might actually take you seriously then hehe.
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You easily can, especially in Sebilis. Take Disco, for example. The Shaman can literally start root/rotting Frenzied Pox Scarab room while the Enchanters start clearing Disco 1. I am not sure why people think you can't multi-task in a group if you want faster clears. Just because people don't do it, doesn't mean you can't lol.
Shaman utility easily outweighs Mage utility. Assuming you aren't doing something like Royals that needs CoTH, a Shaman has more useful spells on top of decent DPS if called for. You have Malo, Slow, AoE slow, Torpor, Shaman Pet (which can tank just fine), and buffs.
There is a reason why hard camps like Fungi King don't use a Mage. The DPS isn't going to help. You want utility and consistency so you don't lose the camp due to back luck.
The problem is you don't take your own advice, and instead just insult me when you can't win the debate. It is just silly, and you aren't convincing anyone of anything other than you are an asshole when you don't get your way.