Quote:
Originally Posted by Gloomlord
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The point is that the more charms you have active, the more liable it is to blow up in your face. We all know this.
So the hypothetical 4th pick is not to increase the safety of the number of charms, which may be only one if the 2nd enchanter is dropping a charm to help with charm breaks, but to increase the efficiency of this group at grinding exp without hiccups.
In which case, the shaman provides absolutely nothing over the mage if we're trying to balance not only DPS, but safety and realism in this scenario.
Why can't you just admit that instead of stubbornly trying to overrate shaman and underrate mage? You're now seriously suggesting that the cleric animation with the shaman healing is more advantageous than the mage constantly throwing his pet in with the cleric healing both it and the charms?
I think you're a troll. I refuse to believe you can't see the logic in this.
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The 4th pick is indeed to increase safety. If you could handle 3x Enchanter pets, you would do that for the better DPS. Otherwise you are too afraid of the risk, which means you want to increase safety at the cost of DPS. The logic is quite simple. You are indeed correct people want a more consistent experience. That is what safety provides
[You must be logged in to view images. Log in or Register.] More safety = less hiccups.
I am not trolling, you just keep saying "I am right and you are wrong", and think that is some kind of valid argument. Please provide evidence to support your claims. I have provided plenty of evidence.
My point about the Cleric was simply that if the Shaman is sharing the healing burden, the Cleric can DPS more. This means the DPS gap between a Mage and a Shaman shrinks further, because the Shaman is enabling the Cleric to increase their DPS. Remember a Shaman can recover mana much faster, so it is better for the Shaman to heal any time a Cleric doesn't have to, it increases efficiency.