Quote:
Originally Posted by PlsNoBan
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Once again more dps (50% more) is more useful than redundant extra heals and utility that are already covered. I agree with you more dps in a 2 charm group isn't a HUGE benefit. But it's much more beneficial than less dps and unnecessary heals/utility. Sorry this is such a hard concept for you to grasp. Maybe you'll get there someday.
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Thank you for agreeing with me on that point. Hopefully you will realize heals/utility have benefits to this party too. Keeping the Clerics/Enchanters focused on dealing with the pets is a benefit, since the Shaman can handle healing, slowing, etc. when necessary in any situation, and they can help stabilize an emergency better than a Mage.
From my experience groups make mistakes and wipe, even groups with highly experienced players. I would rather prevent the wipe than save a tiny bit of time on each kill. Wipes often times are group killers. If your group has been going for 3 hours and then wipe, you often times will end the session earlier than if you didn't. That's why the benefits of a Shaman are harder to quantify, because it depends on the players. But again, I have seen wipes end a party much more often than slightly slower kill speed. If you never wipe, you tend to play longer. Often times that evens out the time saved per kill, or ends up being better, depending on how much longer the session lasts.