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![]() If you had the means to design your own MMORPG, with no external pressure of any sort to compromise your creative vision, what features would you put in your game? What details would you like to address in your own specific way? What arguments could you make for or against how these would affect gameplay/community experience?
My 2 examples will be 1. Maybe "Common" would not exist as a language in the game. I guess this would steer the game into a more xenophobic atmosphere. If you played with friends, you might have to discuss more than just your starting cities if you wanted to journey together. 2. Kinda tied to having more emphasis on "kingdoms", maybe there would be different currencies in game with exchange rates tied in (a Dwarven dollar is worth like 117 Goblin shinies or some shit) maybe racial faction could determine where your currency is accepted? Idk if you're interested go ahead and post. | ||
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