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#11
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No one is saying that CHA is useless, or that Clerics can't do a lot of cool stuff with their spell line. We're just saying that CHA is literally ONLY useful in the following circumstances:
1) When you are casting Lull in a situation where a crit fail is guaranteed to kill you. 2) When you are trying to CR yourself naked. These situations certainly happen, probably to some players more than others depending on their playstyle preferences, but they still represent a tiny fraction of overall playtime. Conversely, max mana is useful 100% of the time, as it functions as a deeper gas tank that you always have available. HP, resists (and even AC to a point) are similarly useful. More is always better. Is more CHA always better? Sure. But it functionally has no benefit unless you are heavily utilizing Lull in the scenarios outlined above, which means that you have a really strange and risky playstyle and seemingly don't know any good Enchanters, and that you're going on a hell of a lot of solo CRs. To summarize: Mana, HP, resists, AC = always useful for keeping yourself and your group alive. CHA = only useful if you are relying on Lulls to stay alive. | ||
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