![]() |
|
#11
|
||||
|
Quote:
You start with mobilization. One guild is better at it than others, so the other guild says "Welp, we want to beat them to the raid targets, and we know they're all camped at the ledge, so we will poopsock in-game to beat them." So then the "competition" changes from "who can mobilize faster", which TR wants to compete on (obviously because they have the advantage there), to "who can kill the raid target". Then, TR's advantage is removed and they invariably troll the other guild for not being able to out-mobilize them. But the game is about who kills the target and gets the loot, not a game of "who can race to their computers and log in their fully buffed raid force first upon batphone signal". TR tried to make the competition about that because that is their forte. In reality, it all comes down to who gets the kill. So the poopsocking starts, and then TR realizes they're at a disadvantage unless they do the same thing. So they start poopsocking, too. But because the prevalent attitude is "VP is the end goal, loot > all, deny the other guild at all costs", then you can't afford to not be there poopsocking along with the other guild. Regardless of the variance. Because you're not going to sit there and tell me there's some magical % variance that guilds will automatically stop poopsocking the primary target that they want to kill before the other guild at all costs. Because "more time invested yields greater rewards" is still hard-wired into your brains. So then both guilds are back at poopsocking, trying to get the mob engaged before the other guild as soon as it spawns. You can't afford not to be there if another guild is willing to poopsock at 50%, 75%, or even 100% variance. One accuses the other of creating the poopsocking situation, when in reality it was just a normal response to "do what it takes to get the mob before the other guys do". They aren't going to compete against TR at mobilization. Why should they? They'd rather force TR into a Mexican poopsock standoff and try to burn TR out before they get burnt out. Then, the first guild that gets burned out has to merge/mass-recruit and the other guild's response is to immediately brand them as zerglings. Then that other guild realizes they are no longer competitive because they just burnt a subset of their guild out during Poopsock Wars II: The Feces Strikes Back. Then THEY have to merge/mass-recruit. And then the cycle begins again, burning people out faster than should be normal because the mentalities of both guilds require them both to not stand down and yield raid targets to the other guild. Ever wonder why we're still around 750 players online prime time? Probably because this server can never grow past that critical mass due to the tier 1 guilds creating situations against each other that burn players out. How awesome is that for the health of the server? Great job, munchkins.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
|
|
||||
|
|