Quote:
Originally Posted by DeathsSilkyMist
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Due to how this game works with camp rules, you cannot hold multiple camps across multiple zones generally speaking. You aren't going to be porting a lot during a play session in most cases. You simply don't need a dedicated porter. Whenever your group is not porting, the Druid is simply going to be doing less than a Shaman.
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You don't know the camp rules either, which isn't a big surprise. You can hold multiple camps across multiple zones as long as you maintain a presence, which ports let you do. Break camp, leave ench behind, port to other camp, break, leave, druid and cleric duo camp something else. Enchs are bound at a druid ring for easy regrouping via gate.
The thing about ports is that you never use them (because you are presumably a mediocre player playing with bad players, which is how you have developed your false sense of knowledgability), so you don't know what they enable. This cleric/druid/2*ench group can complete Ring 8 in between pulls of whatever they're camping. It can snipe high-value nameds in low-value areas (i.e. Djarn, Tranix) through the power of track and leaving 1 ench behind to hold the camp if you expect to be away for longer than the repop timer.
It's genuinely inconceivable to me that you think shamans are useful in this setup lol.