![]() |
|
#11
|
||||
|
Quote:
Again, this is why you don't see 6 player XP groups that often. Even though that situation provides an easier play experience, it is basically "too easy", which translates to people getting annoyed that they aren't getting as much XP per hour. They prefer to increase the challenge to increase XP gains. You are also underestimating utility in my view. Utility provides consistency, which can also translate to more kills over multiple hours. If your group can handle an emergency situation easier, that also reduces player fatigue and the chance of a wipe. A group wipe offsets the benefits of the extra DPS. It simply doesn't make sense to say "player fatigue is a factor that can lead to mistakes", while also saying a 3x Enchanter group is not going to have problems. Enchanters are more complex than most if not all other classes. You are constantly paying attention to make sure your pet doesn't break, and you are casting a lot of spells. It is a higher fatigue composition if you want to bring fatigue into the discussion as a factor.
__________________
| |||
|
Last edited by DeathsSilkyMist; 06-29-2023 at 03:00 PM..
| ||||
|
|