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Old 06-29-2023, 02:46 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
So you’re thinking about dps wrong.

Let me explain. Dps isn’t just about xp per hour. You’re valuing this too much in this discussion. If you want to maximize xp per hour, an optimized duo is typically best.

There are other less obvious advantages to more dps. The quicker you kill something, the more time you can rest. Player fatigue is real, as we being humans have various reasons to need breaks. More dps can also mean The less chance something goes wrong and potentially rng kills you. Or it allows you to go after more mobs. You can kill a ww dragon quicker for example, and then move onto something else.

OP did not specify whether best meant xp per hour or something else. So we have to look at the full spectrum of what more dps can bring. There’s almost no downside to having more dps as long as utility is met. This is why a mage is better than a shaman in this group. There’s no shortage of utility here.
As I asked Toxigen, can you provide example camps so we can run the numbers? I am not saying you are wrong when it comes to player fatigue being a factor, but you cannot simply use that as an excuse to always justify more DPS. There is a threshold where the DPS in your party is sufficient for maximum XP per hour, while also not being too stressful on the players.

Again, this is why you don't see 6 player XP groups that often. Even though that situation provides an easier play experience, it is basically "too easy", which translates to people getting annoyed that they aren't getting as much XP per hour. They prefer to increase the challenge to increase XP gains.

You are also underestimating utility in my view. Utility provides consistency, which can also translate to more kills over multiple hours. If your group can handle an emergency situation easier, that also reduces player fatigue and the chance of a wipe. A group wipe offsets the benefits of the extra DPS.

It simply doesn't make sense to say "player fatigue is a factor that can lead to mistakes", while also saying a 3x Enchanter group is not going to have problems. Enchanters are more complex than most if not all other classes. You are constantly paying attention to make sure your pet doesn't break, and you are casting a lot of spells. It is a higher fatigue composition if you want to bring fatigue into the discussion as a factor.
Last edited by DeathsSilkyMist; 06-29-2023 at 03:00 PM..
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