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Old 07-03-2023, 03:29 PM
cyxthryth cyxthryth is offline
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Join Date: Aug 2013
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
1) In an XP group the Shaman can Root Rot. This is not necessary
Even though you argued fervently for tens? hundreds? of posts that you did/could/can, to this day you - still - have provided zero evidence that you have ever done such a thing to multiple mobs parallel to a group (that you are currently in), let alone that such a thing occurs often/frequently,

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
2) A Shaman/Enchanter/Enchanter/Wizard solo farm crew can split off and solo at 3-4 separate camps when there are no duo/group targets in window. If you are sniping something like Magi in Hate, he has a long respawn timer, so it isn't like you are always in a situation where you are camping something that requires a duo or group. With a Cleric, you reduce the possible split to 2-3 separate camps, which means you have less flexibility. Fortior's idea is to have the group split up into solo players to maximize gains.
To "maximize gains" you simply need a Cleric's utility to offset inevitable deaths/wipes. Friendly reminder:


Quote:
Originally Posted by cyxthryth [You must be logged in to view images. Log in or Register.]
Cleric is simply safer & more reliable than Shaman, because a Cleric's superior utility over a Shaman's simply offers safer & more reliable solutions to inevitable deaths/wipes, which Shaman's toolkit simply has no answer for.

DSM agrees:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Utility provides consistency, which can also translate to more kills over multiple hours. If your group can handle an emergency situation easier, that also reduces player fatigue and the chance of a wipe.
Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
3) It is a fact that pocket Clerics are a common strategy on P99, because leveling to 49 is not difficult. Individual players and guilds do it. Denying this fact is not benefiting the conversation. If you are opposed to creating a pocket Cleric for some strange reason, you can usually find a Cleric who is willing to res you if you tip them.
It is a fact that this conversation is about a 4-player group consisting of only casters/priests, arguing for the inclusion of pocket characters in addition to the 4 players which make up said hypothetical group in order to decide what is "best" is not benefiting the conversation. If you are opposed to staying on-topic for this thread for some strange reason, you can find plenty of other threads which do not specify this ONE (1) singular specification. Just like when someone else tried to start on "apples to apples" or "oranges to oranges" terms with you and you rejected/declined their starting conditions, I reject your attempt at insisting the starting condition be "for the purposes of this discussion you can include pocket characters".
Last edited by cyxthryth; 07-03-2023 at 03:32 PM..
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