Quote:
Originally Posted by DeathsSilkyMist
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There is no conflation going on. I already provided the average DPS including the mitigation and hit chances here: https://www.project1999.com/forums/s...&postcount=513. This is assuming you are fighting a mob roughly equal to yourself.
You quoted a post from 2011, which doesn't mean anything anymore to be honest. 12 years of code changes have been made since then.
What you do not understand is P99 is based on the EQEMU code. The P99 codebase is not a completely different codebase that has no relation to EQEMU. P99 can take updates from the EQEMU repository, and also update the EQEMU repository with P99 code. The P99 devs ALSO work on EQEMU. These are not two separate projects.
If you understand how managing codebases work, you would know that occam's razor suggests the EQEMU source code is similar to P99's. The larger the difference in the two codebases, the more work it takes to fix a bug that affects both codebases. As far as I know, the biggest difference between P99 and EQEMU is the code that switches between patches, to emulate the progression from classic all the way to Velious. You can still use the same calculations a EQEMU, and simply branch the alternatives during a specific patch.
You need to understand the the source code on GitHub is not the thing that makes P99 special. It is the database and scripts that have the "classic" data in them that make the game feel like it is classic.
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You are making the argument that something is 'likely'; I disagree, but even if it were 'likely', that is not a sufficient standard of evidence to make the assumption that the EQEMU damage calculations are correct for P99. Think about the absurdity of that. Why are resistances so different on P99 vs other emus? Channeling? It's all fucking different.