Quote:
Originally Posted by Troxx
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In a game of inches like p99 a 4-5% dps increase from something as simple as a measly 20 str is a whopper of a difference. Its more than the difference you’d see upgrading from a 34% haste belt to a 41% raid item. It’s about the same difference you’d expect upgrading FBSS (21%) to RBB (31%). If 100% haste doubles your damage output, it would take 8-10% difference in haste to result in a 4-5% dps output boost.
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When it comes to haste, the reason why going from 34%-41% haste is a small difference is because half of the possible delay reduction occurs in the first 34% haste. For example, at 34% haste a weapon with 40 delay is reduced to 30 delay. 20 delay is the lowest value you can get from haste on a 40 delay weapon. This means you need 64% haste to get the same gains you got with the first 34% haste.
That is why any worn haste item is giving you such a large boost to DPS over STR.
I have shown that there are going to be a lot of scenarios in which a 4-5% DPS boost is not going to give you any more kills per hour. Like INT, you will sometimes get the benefit, and sometimes not.
Factoring in how easy it is to get STR
https://www.project1999.com/forums/s...&postcount=300 , there is less reason to worry about STR as a whole, especially on melee classes.
That is why INT is generally the better starting stat objectively speaking.
I am not trying to say that STR is bad, or people who put their starting stats into STR made a mistake.
I simply want to let people know what the objective answer is, so they can decide if the shorter term gains from STR make more sense.
I think this is a fair answer to OP's question, which is what I have been saying the whole time:
1. INT is the best starting stat for SK's.
2. Starting stats do not affect your character enough to worry about them. You can put all your starting stats into WIS and it wouldn't matter.
3. STR is a good choice for your first character on a server, or a self found character. Twinked characters will probably have enough STR and WR bags already.
Quote:
Originally Posted by Lune
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Prove it. I've showed where P99 devs specifically made changes to the backend damage calculation. You claim I don't understand codebase but you deny that P99 is a branch of original EQEMU that has been growing, not open source, for 15 years. Now show where those changes have been applied to EQEMU. Simply stating "They had to have moved it over!" is not sufficient. You haven't provided shit but an assumption.
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I already showed you an example of where the max damage formula in P99 lines up with the EQEMU source code
https://www.project1999.com/forums/s...&postcount=446. That is more evidence than your 12 year old post. The only thing that matters is what the code looks like today, in 2023, not what the code looked like in 2011. We are not in 2011 anymore.