they were able to succeed because the market was so small. Blizzard and Tencent execs these days talk about how a game is dead with "only" ten thousand players online ... investors are now interested in propping up naked cash grab casino machines with a thin veneer of Fantasy, and those games eat up the available marketing and funding. the early mmo era ultimately failed as a business which is why theyre all run as nostalgia theme parks with cash shops, and why new games are just gacha slot machines that run on auto play. similar to why big budget movies suck today: the industry has developed out of the hands of weirdos making labors of love, and into the hands of tech bro make-a-quick-buck brand management people
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