Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 01-01-2024, 04:29 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,123
Default

Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Using low tick DoTs like the poison line is fine.
Agreed!

Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Enc/clr/wiz/necro for ports, DS, FD pulling, would take a uber geared monk over the necro if that were allowed though. For a unique class group that is. Other answer is still gonna be enc/enc/clr/wiz. This group will have whacked a whole continent of nameds before your DaP arrives at the druid ring you had to run to
I'd take a Shaman over a Cleric in these scenarios. The idea of the Wizard is you can teleport group members around the world. Shamans will solo much better than the Cleric. You could have the Necro/Enchanter, Shaman, and Enchanter camping 3 different things at the same time, with the Wizard doing whatever. The Shaman can duo with the Enchanter when duoing is needed for slightly harder camps. The Necro or a pocket cleric is just fine for reses.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:55 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.