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#11
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Generally, the situation would be: 1) Shaman must emergency slow flurry due to tank death 2) Shaman gets aggro after landing a cast slow (which is usually how they'll get aggro) The shaman is dead before they cast again in this case. There's essentially 0 chance of surviving through a cast, much less the recharge time. However, FSI might let you get 1 additional swing of the shilleagh in, since there is a decent chance the Shaman will be killed in 2 combat rounds instead of 1. Very infrequently a Shaman might survive two combat rounds with a flurry, but usually they'll die on the second one. There's about a 5% chance of proccing on swing. FSI has to actually work to make the difference of getting that swing. Looking at my logs, it looks like Flurries are bashing about once every 3 combat rounds, so maybe a 1/3 chance of bash. Flurries have about a 75% hit rate, so it has to hit you with that. I don't have the % chance to get stunned by a bash, but if I count the first 25 bashes I have in my log file, I got stunned 5 times, so will estimate 20%. That's a 0.25% chance, which is further reduced by: --Does it resist? I don't know what the resist rates look like. --Did that make a difference for the raid? If someone else slows it, it doesn't matter, but if that's the last slow attempt you just saved the raid with FSI. Honestly, if its even a 1 in 1000 chance of saving the raid, that's kind of better than I thought it might be coming into this analysis.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
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