Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 06-18-2024, 06:07 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,209
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Oh lawdy lawdy

(Post the video!)

Toolbag McGee 400+ pages later still advocating for pocket clerics so he can shoehorn a shaman into a group that otherwise has no rez.
Here is Troxx trying to pretend pocket characters don't exist, so he can shoehorn in a Cleric/Mage instead of other classes that cannot be pocketed easily.

Necromancers have Res as well, in case you didn't know.

Troxx doesn't understand group dynamics well enough to know why an Enchanter/Shaman combo is good, based on his previous analysis. Nor does he understand how much DPS is typically needed in a group.

He also doesn't understand the word "redundancy". He is advocating for 2 enchanters, while complaining about spell overlap from a Shaman. He forgets that two Enchanters have more spell overlap than a Shaman/Enchanter.

When multiple people can cast a spell like slow, you can slow multiple mobs in camp simultaneously. You can also free up a spell slot on a caster for something else if that is not needed. A Shaman slowing allows an Enchanter to focus more on pet control and cc.
Last edited by DeathsSilkyMist; 06-18-2024 at 06:25 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:25 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.