Quote:
Originally Posted by Toxigen
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Big + for druid if you're into chardunk, too.
With the exception of DSM, we're all agreed on enc / enc / cleric / X, with X most certainly not being shaman.
X is dependent on goals. Necro / mage / druid / wiz all bring unique strengths. If you're ever trying to be a hate snipe crew its gotta be wiz, otherwise pick necro for ultra undead spicy, mage for chill, and prob druid for all around QoL (and did I mention insane chardok fun?)
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If you weren't allowed to pick based on specific dungeon/scenario, I would go with Druid. QoL, extra mana regen if it's a 60 Druid with PotG, potential ability to Charm if you want them to depending on where you are. Overall the point is that outside of Ench, Ench, Cleric, you don't really NEED anything else...so what brings the slightly more helpful toolkit to the table for the pointless 4th character, the answer is Druid.