Quote:
I recently figured out what classic era resists were. Sony left the server resist logic in the Kunark clients, which we can examine. Charm used to break over three times as often for NPCs within 10 levels of the player, because it had a resist floor of 10 and the resist rolls were 0-99 instead of 0-200. Furthermore the lull spell floors are also in the client, and resist rates of lulls were upwards of 50%; they were bad. The September 4 2002 patch buffed casters a lot more than I previously realized.
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https://www.takproject.net/forums/in...-4#post-130101
The day of reckoning has come for everyone who tried to naysay those of us who actually played during Classic and remembered this, along with the mountain of historical posts about how bad Lull was in classic and how it was improved in 2002. There are now concrete numbers to examine and they are far from what p99 has.