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Originally Posted by Vivitron
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Thanks for sharing this, it's a nice spot. I tried it; a rotation of 6 geos gave me about 5% exp at 52, and maybe a 4 or 5 minute break before respawns if the clear was smooth. (14:30 Respawn timer in WL.)
I was able to do about 14 CS wyverns per cycle when they were available. I forgot to note how much xp that yielded. (20 min respawn timer there.)
I also did a few TD raptor aes. Those gave about 10% exp per. It takes me roughly 10 minutes to do the pull + the kill. (12 min respawn timer in TD.)
I felt a little silly trying geos at 52 knowing they are still blue at 59, but it worked better than I expected. The shamans felt dangerous at this level and I avoided any double shaman spawns. Cash and armor gem loot seemed pretty solid. Subjectively heavy on mana use, but that's fine for short sessions with mixed afk. Raptors are easier xp if you can ae consistently without dieing; but I die sometimes, don't like the lock-in of having to kill a pull before I can afk, it gets boring, and no worthwhile loot there. I'll probably do more of both camps.
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Yeah I did the Geos starting at 50 so definitely very viable, shamans can definitely be a bit risky at first until you really dial in your twist timing, eventually you get to the point where they rarily even cast on you. Additionally once your base resists (with gear) start to exceed around 100 you will resist a lot of their spells (the blizzard - cold resist seems to be much harder than all the poison based stuff). To your point the camp probably shines more as you get closer to 60 and still get awesome exp from blue cons where the other camps probably start to die out.