
08-22-2011, 12:04 AM
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Banned
Join Date: Aug 2011
Posts: 165
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Post-classic mechanic changes that should be added
- Group bonus - Groups of 4 or more will receive a bonus % of points for each kill. 4/15%, 5/20%, 6/25%.
- Added a set of pumice stones to the PvP merchants that will cast various forms of dispel magic with a 1.5 second cast
- Melee attacks have a 50% increased range. This does not affect thrown weapons or archery.
- The maximum damage any one spell can do is now capped at 40% of the target's total hit points, down from 75%.
- Lowered player melee mitigation, effectively lowering Armor Class by 20%. This will increase the damage potential of melee weapons in PvP. Originally the targets full armor class was considered.
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