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![]() So a big concept with Velious was how players were supposed to pick one of 3 factions to support. What if you had to actually hard choose a faction for each character, and different Velious items are locked behind each faction (only characters in that faction can loot/trade the items, and specific high priority NPC's when engaged in fight will banish nearby people who aren't in the intended faction). This could naturally cause guilds to form along faction lines and would limit the power creep of each character in the Velious expansion, as nobody would be able to get all of the best gear possible.
I've separated the content among the 3 factions, both thematically and trying to make it relatively balanced (probably a couple things can be tweaked, let's discuss): DWARF faction - Has access to the least amount of S-tier items, but the widest range of content. Focused on the earthiest parts of Velious and fighting the giants. *Lodizal *Ring War *Velketor's Labyrinth *Kael *Holgresh beads *Siren's Grotto *Western Wastes giants *West Temple of Veeshan DRAGON faction - Attuned to the strangest, most mystical parts of Velious. Fights against evil dragons. *Sleeper's Tomb *Plane of Growth *Plane of Mischief *Kelorek`Dar (decided he's evil and was banished to Cobalt Scar in my head cannon) *Dragon Necropolis *East Temple of Veeshan GIANT faction - Seeks to destroy the strongholds of the dragons and dwarves. Balanced around being the faction that can fight in North ToV, where the highest amount of the best items in the game are, so therefore the least amount of areas are available. *Wuoshi *Thurgadin *Skyshrine (drops for Kael armor quests moved from West ToV to here) *Western Wastes dragons *North Temple of Veeshan Which faction would you choose for each class? How many alts would you make to have a Level 60 class of each faction? [You must be logged in to view images. Log in or Register.]
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