![]() |
|
#1
|
|||
|
Couple noob war related questions. I tried reading a lot on the topic but I can't find anything decisive on most questions. I got a fair bit of melee knowledge but warrior specifics are a blind spot.
I'd like to group as much as I can but I'll probably solo some too due to schedule. No real raiding in the cards for now but not impossible eventually. I'm spending about 60k on him so decent gear but nothing crazy. No access to raid rots for now. Race: I know ogre is min/max due to stats and FSI but god they're FUGLY with velious plate. Looks like they're wearing a trashbag with a kid's drawing stapled on their belly. I find troll looks a bit cooler and the regen is very appealing for the QOL factor but probably not all that amazing post 60 compared to FSI that keeps on giving. I kinda like the underdogs though but ogre still also feels too good to pass up. Starting stats: everyone always says sta for most melee classes and it makes sense for warriors but since aggro for war seems proc dependent and most race have shit starting dex wouldn't dex be the move? Especially for ogres since they have an easier time capping sta? With tunnel gear there doesn't seem to be a lot of good dex options as opposed to sta/str and even with FOS you're a long way off. My understanding is no white damage weapon can beat anything with a 400hate proc and non-raid warriors seem to struggle with aggro so more dex seem like a good move if it doesn't come at great cost. On the other hand procs kinda seem gimmicky for grouping. You can always readjust weapons but you can't change starting stats though. Speaking of capping, what's the stats priority in a non-raid/leveling situation? 205sta to cap with shaman buff with as much HP/AC you can find and bonus points for gear with decent dex? Not sure what's the best play here for a leveling warrior. Early on I guess all the +hp is king then around 40-50 you try to cap sta? Thanks. | ||
|
|