I die all day on my enchanter when i get an extra mob or two I wasn't expecting and can't even get an aoe stun off half the time due to interrupt. My enchanter's entire build is based on AC to increase my chance of recovering from a mistake. What azxten is proposing sounds like it will just make it to where my deaths are 100% rather than 60% in those scenarios, and I'd probably just stop using that character altogether except for raid buffs (I certainly would stop trying to acquire AC gear like Bucker of Insight and instead go for the mana build Essence of Nature to be a buff bot). This eliminates interesting caster builds like AC builds, making casters a little more one-note and boring. A lot of people enjoy the subtle mechanics of the game and enjoy theory crafting specific purpose builds. Don't 'fix' something that isn't broken I say.
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