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Old 03-03-2026, 11:22 PM
Vsai Vsai is offline
Sarnak


Join Date: Dec 2014
Posts: 382
Default The Progenitor should be slowable

http://web.archive.org/web/200110300...c&f=4&t=000292

Quote:
Fitten
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Member # 14
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posted September 22, 2001 07:38 PM Profile for Fitten Send New Private Message Edit/Delete Post Reply With Quote
Slitz, go check out the item drops for ToV-West, ToV-North, and the CoV ToV quest items. There are numbers of weapons better than these, except for the fact that you only have to have a few people to clear ST now.
For example:

- Ancient sentries no longer flurry. They are trivial to kill.
- MotG is now easily slowable/cripple/etc. Before it was quite an accomplishment for 10 to 11 people to kill the MotG, now it can be killed with as few as 4 or 5 people.
- Prog is similar to MotG as far as the spell resistances. It used to require effort, now it is trivial.
- No mob in ST sees invis now. Before, they all saw invis.

Basically, ST is now a plush, cushy place to go. There is almost no risk there for 18 people even to clear out the zone and has great drops. As I saw on another thread discussing this (actually, the thread was a bunch of people bashing AL for releasing the sleeper), smaller guilds should thank the people on their server for releasing Kerafyrm. It makes the job of getting primal/priceless weapons much easier, if only a little slower.

--------------------

Fitten Tallwalker, Hierophant, Officer
Gromm Shatterspine, Assassin
Drow

Posts: 388 | From: HSV | Registered: Apr 2001 | IP: Logged
Quote:
Haxx
a kayan
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posted September 24, 2001 01:57 AM Profile for Haxx Send New Private Message Edit/Delete Post Reply With Quote
"- Prog is similar to MotG as far as the spell resistances. It used to require effort, now it is trivial."
I'd have to disagree there ;p unless we were insanely unlucky.. we had like 40+ slow resists between 2 shamans with tash/malo/occ in. Chain slow the whole fight and only stuck around 40% or less.


-Haxx

Posts: 8 | From: Quebec | Registered: Apr 2001 | IP: Logged
Quote:
Fitten
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posted September 24, 2001 01:15 PM Profile for Fitten Send New Private Message Edit/Delete Post Reply With Quote
"only stuck around 40% or less"
Used to not stick for all practical purposes as far as I know. Slow mob = 1/3 fast mob. Cripple mob = ?? (almost no flurries or rampages basically). Prog 2.0 is basically 1/3 of the old one at best and is a caster so he stops his damage output to cast useless spells occassionally.


Regardless, every mob in ST is only a shadow of what they were before Kerafrym was released. The fact that they don't see invis now makes CR trivial which wasn't in the past. The drop rates are like 4X what they once were. Killing everything down to the Warders once netted about 1 primal weapon and 2 priceless. Now that can be gotten just from killing the sentries and MotG. We cleaned ST out (before Kerafyrm release) except for the Warders a few times and got nothing at all. Basically ST is about 1/3 the difficulty as before (if not less) and drops at least 3X the rate as before (sans Warders, of course). (MUCH) Less risk and more reward.

--------------------

Fitten Tallwalker, Hierophant, Officer
Gromm Shatterspine, Assassin
Drow

Posts: 388 | From: HSV | Registered: Apr 2001 | IP: Logged
September 2001 The Progenitor 2.0 was implemented which was slowable.
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