Quote:
Originally Posted by Vexenu
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Addressing this issue is literally the driving purpose behind this game, and from everything we've seen so far with the beta they seem to have done a great job. Basically all of the content is soloable by any combination of classes. You don't have to powergame like you did in traditional EQ by playing an Enchanter or Shaman to have a hope of effectively soloing high-end content.
And interestingly, it seems that in EQL Enchanters and Shaman are actually two of the weaker classes. And this makes sense with the changes they've made. In EverQuest, these two classes were powerful primarily because of charm and slow. And both of these spells scale substantially and directly with the power of mobs. The stronger mobs are, the stronger charm is, and the more important slow is for negating damage. But in EQL, since mobs are so much weaker, charm is weaker, and slow is much less important. This makes other classes much stronger comparatively.
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Some classes will still be weaker than others. I agree that charm will probably not be very useful, unless they increase mob difficulty. But if the game is so easy that lulls, slows, fear, rune, etc, aren't really necessary, then you wouldn't want to pick Enchanter at all. Classes with heavy utility would be weak if utility is largely not needed, as you can just DPS your way though any scenario.
I hope this isn't the case, as that would be boring.