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#28
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Quote:
We can logically break it down though. Let's say your charmed pet has 8000 hp, and 4 mobs are attacking it. Each mob does 50 DPS, so your pet is taking ~200 DPS per second. You want to use Anarchy (288 damage for 160 mana) instead of Dementia (675 damage for 250 mana) to save 90 mana per kill. 1. Using GGR, you want to break charm when the mob is at 200hp so you can 1 shot the pet. This means you only have 1 second to react before your pet dies. The pet is so low at this point, an extra double attack could kill your pet. Worst case: You get zero XP and waste like 1000 mana. 2. Using RoST, you can start casting when the pet is around 800 hp, to take into acocunt a possible damage spike. Worst case: you spend 320 mana for 2 Anarchies instead of 160 mana for 1 Anarchy, or you just use Dementia for 250 mana. The issue with GGR is it gives people a serious case of survivorship bias. You could easily waste 1000 mana on a 0 XP kill by cutting it too close, when you are trying to save 90 mana per kill. You need to kill 11 mobs to make up one 0 XP mob mana-wise. GGR increases your odds of a 0 XP mob, and even the occasional 0 XP mob creates a fairly large mana deficit that takes a while to recover from. If your argument is "I am so good that I never get 0 XP kills", then you are good enough to use RoST efficiently via prediction. You are able to save the same amount of mana with RoST as you would with GGR.
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Last edited by DeathsSilkyMist; Yesterday at 08:00 PM..
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