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Old Yesterday, 06:14 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Attached is a chart of the last 1000 gator v gator hits I logged while leveling in gator alley. I think there's variation of three or four levels, so it's not a clean 20 damage intervals, but the pattern is clear. There's a spike at max or near-max hits but still plenty of small hits. There's a 33% cumulative chance of a hit of less than 30, a 50% cumulative chance of a hit of less than 44, and a max hit of 62.
This is why prediction in P99 is generally pretty easy. It isn't difficult to figure out the avarage damage and max damage per hit. You typically know them on a subconcious level when you get familiar with an area.

If you know that 6% HP is the maxium damage the mob will take in a normal round, for example, it isn't difficult to know when to start casting RoST. The worst cast scenario is a 12% HP reduction due to a double attack where both damage values are max hits.

If you want to be super stafe, you can start your RoST casts at 13%-18%, and duck until you are satisfied. That way you can account for the small chance of the mob going from 18% to 6% or 13% to 1% in a single round, and you still end up with the 6% HP or less needed to one shot the mob.

In a scenario where the mob is at 12% HP and dies due to a double attack with 2 max hits, that is a problem that GGR users have to contend with as well, since they are waiting for a lower HP value before breaking anyway.
Last edited by DeathsSilkyMist; Yesterday at 06:24 PM..
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