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Old 09-14-2011, 10:43 PM
Xareth Xareth is offline
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Join Date: May 2011
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
That's exactly what I said in the bit you quoted. The purpose is to provice classic EQ with PvP so that players can deal with other players themselves.
Exactly, I didn't say you were wrong. It's just the way you look at it. I read your posts, you see pvp as an option added onto EQ. For me EQ is pvp; it wouldn't be fun without it. Evercamp, grinding, slaying dragons, gods, etc. are only worth it if you can do more with your items than put them on a magelo profile. Hence why I overemphasized.


Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
How does my saying that the purpose of the server isn't to provide a PvP arena indicate that I want an arena? Do you actually read or just randomly quote stuff? There needs to be space for the actual Everquest game, otherwise the PvP becomes kinda meaningless. Itemloot hinders gameplay.
Well what you said right here

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
It's not to provide a griefing-centric PvP arena with as contentious and unruly community, which is what itemloot promotes. The more it hurts to die and the more you gain from cheating, griefing and being a complete douchebag, the worse the community will be. That's strike two against itemloot: it conflicts with what the server tries to provide.
and here

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
If you're one of the apparent minority who cannot enjoy PvP that doesn't include the possibility of taking other players' items, you may just have to accept that a PvP server that caters to the majority and aims to provide actual Everquest with a PvP theme, instead of Grieftown 2011, might simply not seek to satisfy to you.
make it seem that you're 1. a bluebie, 2. played item loot and lost, or 3. generally HATE on people that like / want item loot. Why the animosity??

Item loot does not hinder gameplay if implemented effectively. That part of EQ doesn't have to be classic, as classic item loot failed. There are other ways it could be done.

+/- 8 range coin, +/-4 range item (that way you might not even know if they can loot an item or not) is a possibility.

Also, what if you received a random item off the corpse? It could work.
Last edited by Xareth; 09-14-2011 at 11:09 PM.. Reason: too many quotesss
 


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