never played on an item loot server, but what I noticed on an exp loss server (SZ) was that in group pvp, people often tried to ensure that the kill shot was done by someone in level range.
Did people on RZ do ring pulling and stuff like that to prevent pvp death (and thus loot?)
So I think an item loot with a +- two level range would quickly be -big brother does majority of damage, little brother gets kill shot. (or ten zergs do 90% damage and big guardian gets kill).
Level restrictions in the mechanics are quickly overcome by enterprising players.
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